Ultimate Crystal Magic
TCGUnlimitedMaster Duel rarity: Super RareOCGUnlimited
trapNormal
Archetypes
Mechanics
When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells.
Card Profile
Role
Deck role
Archetype-Specific
Works in
Combo
Mechanics
Effects
Special Summons Archetype
GY
Revives from GY
Banish
Activates While Banished
Summon
Fusion
Cost
Send to GY Cost
Properties
Once Per Turn
Works Well With
Printings
22 printings · 8 regionsEnglish
| Card number | Set | Rarities |
|---|---|---|
| LDS1-EN117 | Legendary Duelists: Season 1 | Ultra Rare |
| LED2-EN040 | Legendary Duelists: Ancient Millennium | Super Rare |
| SDCB-EN037 | Structure Deck: Legend of the Crystal Beasts | Common |







