Crystal Miracle

TCGUnlimitedMaster Duel rarity: Super RareOCGUnlimited
trapCounter

When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.

Card Profile

Role

Deck role
Archetype-Specific
Works in
Control

Mechanics

Effects
Destroys Own CardsNegates ActivationSpecial Summons Archetype
GY
Activates in GYRequires GY Setup
Banish
Banishes from Deck
Properties
Once Per TurnQuick EffectSpell Speed 2

Synergy

Economy
Card Neutral

Works Well With

Printings

8 printings · 8 regions

English

Card numberSetRarities
SDCB-EN033Structure Deck: Legend of the Crystal BeastsCommon

References