Crystal Miracle
TCGUnlimitedMaster Duel rarity: Super RareOCGUnlimited
trapCounter
Archetypes
Mechanics
When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.
Card Profile
Role
Deck role
Archetype-Specific
Works in
Control
Mechanics
Effects
Destroys Own CardsNegates ActivationSpecial Summons Archetype
GY
Activates in GYRequires GY Setup
Banish
Banishes from Deck
Properties
Once Per TurnQuick EffectSpell Speed 2
Synergy
Economy
Card Neutral
Works Well With
Printings
8 printings · 8 regionsEnglish
| Card number | Set | Rarities |
|---|---|---|
| SDCB-EN033 | Structure Deck: Legend of the Crystal Beasts | Common |







