Play the Diabell
TCGUnlimitedMaster Duel rarity: Super RareOCGUnlimited
spellQuick-Play
Archetypes
Mechanics
If a Spell/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Play the Diabell" once per turn.
Card Profile
Role
Deck role
Archetype-SpecificEngine Piece
Works in
Combo
Mechanics
Effects
Special Summons Named
GY
Banishes from GYSends to GY (type)
Properties
Once Per TurnHard OPT
Synergy
Synergy
Spellcaster
Economy
Card Neutral
Works Well With
Printings
9 printings · 9 regionsEnglish
| Card number | Set | Rarities |
|---|---|---|
| SUDA-EN056 | Supreme Darkness | Common |







