Fiendsmith Kyrie
TCGUnlimitedMaster Duel rarity: NormalOCGUnlimited
trapNormal
Archetypes
This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a "Fiendsmith" monster as an Equip Spell, as material. You can only use this effect of "Fiendsmith Kyrie" once per turn.
Card Profile
Role
Deck role
Archetype-SpecificExtender
Works in
Combo
Mechanics
Effects
Protects by TypeSpecial Summons ArchetypeUses Opponent's Monsters
GY
Activates in GY
Summon
Fusion
Properties
Main Phase OnlyOnce Per Turn
Synergy
Synergy
FiendLIGHT
Economy
+1 Advantage
Works Well With
Printings
9 printings · 9 regionsEnglish
| Card number | Set | Rarities |
|---|---|---|
| SUDA-EN079 | Supreme Darkness | Super Rare |







