A-to-Z Energy Load

TCGUnlimitedMaster Duel rarity: NormalOCGUnlimited
trapNormal

Archetypes

When your opponent activates a card or effect: Draw cards equal to the number of Level 8 or higher LIGHT Machine Fusion Monsters you control. During your Standby Phase: You can banish this card from your GY; shuffle up to 6 of your banished LIGHT Machine monsters into the Deck, including a Union monster. You can only use each effect of "A-to-Z Energy Load" once per turn.

Card Profile

Role

Deck role
Archetype-Specific

Mechanics

Effects
DrawsRecycles by Type
GY
Activates in GY
Banish
Returns Banished
Properties
Once Per TurnQuick EffectStandby Phase

Synergy

Synergy
MachineLIGHT
Economy
+1 Advantage

Works Well With

Printings

9 printings · 9 regions

English

Card numberSetRarities
MZTM-EN024Maze of the MasterRareCollector's Rare

References