A-to-Z Energy Load
TCGUnlimitedMaster Duel rarity: NormalOCGUnlimited
trapNormal
Archetypes
Mechanics
When your opponent activates a card or effect: Draw cards equal to the number of Level 8 or higher LIGHT Machine Fusion Monsters you control. During your Standby Phase: You can banish this card from your GY; shuffle up to 6 of your banished LIGHT Machine monsters into the Deck, including a Union monster. You can only use each effect of "A-to-Z Energy Load" once per turn.
Card Profile
Role
Deck role
Archetype-Specific
Mechanics
Effects
DrawsRecycles by Type
GY
Activates in GY
Banish
Returns Banished
Properties
Once Per TurnQuick EffectStandby Phase
Synergy
Synergy
MachineLIGHT
Economy
+1 Advantage
Works Well With
Printings
9 printings · 9 regionsEnglish
| Card number | Set | Rarities |
|---|---|---|
| MZTM-EN024 | Maze of the Master | RareCollector's Rare |







