The Phantom Knights of Umbrage Veil
TCGUnlimitedOCGUnlimited
trapNormal
Archetypes
Mechanics
If you have a "The Phantom Knights" monster in your field or GY, you can activate this card the turn it was Set. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 300) (this card is NOT treated as a Trap), then you can change 1 Attack Position monster your opponent controls to Defense Position. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 DARK Xyz Monster. You can only use each effect of "The Phantom Knights of Umbrage Veil" once per turn.
Card Profile
Role
Deck role
Archetype-SpecificExtender
Works in
Combo
Mechanics
Effects
Changes Battle PositionSpecial Summons ItselfSpecial Summons by Type
Summon
XYZ
Cost
Banish Cost
Properties
Once Per TurnSpell Speed 2
Synergy
Synergy
Warrior
Economy
+1 Advantage
Works Well With
Printings
9 printings · 9 regionsEnglish
| Card number | Set | Rarities |
|---|---|---|
| CORI-EN073 | Chaos Origins | Common |







