The Phantom Knights of Umbrage Veil

TCGUnlimitedOCGUnlimited
trapNormal

Mechanics

If you have a "The Phantom Knights" monster in your field or GY, you can activate this card the turn it was Set. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 300) (this card is NOT treated as a Trap), then you can change 1 Attack Position monster your opponent controls to Defense Position. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 DARK Xyz Monster. You can only use each effect of "The Phantom Knights of Umbrage Veil" once per turn.

Card Profile

Role

Deck role
Archetype-SpecificExtender
Works in
Combo

Mechanics

Effects
Changes Battle PositionSpecial Summons ItselfSpecial Summons by Type
Summon
XYZ
Cost
Banish Cost
Properties
Once Per TurnSpell Speed 2

Synergy

Synergy
Warrior
Economy
+1 Advantage

Works Well With

Printings

9 printings · 9 regions

English

Card numberSetRarities
CORI-EN073Chaos OriginsCommon

References