Shell Knight
TCGUnlimitedMaster Duel rarity: RareOCGUnlimitedSpeedUnlimited
effectRockEARTH
Level 4
ATK0DEF2000
Mechanics
When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.
Card Profile
Role
Deck role
Archetype-Specific
Mechanics
Effects
Deals Burn DamageChanges Battle PositionSearches by TypeSpecial Summons Itself
GY
Requires GY SetupRevives Named from GY
Cost
No Cost
Properties
Once Per Turn
Synergy
Synergy
Rock
Works Well With
Printings
9 printings · 8 regionsEnglish
| Card number | Set | Rarities |
|---|---|---|
| GFP2-EN016 | Ghosts From the Past: The 2nd Haunting | Ultra Rare |
| SGX4-END05 | Speed Duel GX: Midterm Destruction | Common |







