Clown Crew Matinee Operatics
TCGUnlimitedOCGUnlimited
spellContinuous
Archetypes
During your Main Phase: You can Special Summon 1 "Clown Crew" monster from your Deck or Extra Deck, ignoring its Summoning conditions, also until the end of the next turn after this effect resolves, you cannot activate the effect of monsters Special Summoned from the Deck or Extra Deck. During the End Phase: You can draw cards equal to the number of different card types of monsters Tributed this turn (Ritual, Fusion, Synchro, Xyz, Pendulum, Link), then you can Set 1 Spell/Trap from your hand. You can only use each effect of "Clown Crew Matinee Operatics" once per turn.
Card Profile
Role
Deck role
Archetype-SpecificEngine PieceStarter
Works in
ComboTurbo
Mechanics
Effects
DrawsIgnores Summon ConditionsSpecial Summons Archetype
Cost
No Cost
Properties
End PhaseMain Phase OnlyOnce Per Turn
Synergy
Economy
+1 Advantage
Works Well With
Printings
15 printings · 9 regionsEnglish
| Card number | Set | Rarities |
|---|---|---|
| BLZD-EN060 | Blazing Dominion | Common |
| MAMO-EN110 | Magnificent Monsters | Ultra Rare |







