Clown Crew Matinee Operatics

TCGUnlimitedOCGUnlimited
spellContinuous

During your Main Phase: You can Special Summon 1 "Clown Crew" monster from your Deck or Extra Deck, ignoring its Summoning conditions, also until the end of the next turn after this effect resolves, you cannot activate the effect of monsters Special Summoned from the Deck or Extra Deck. During the End Phase: You can draw cards equal to the number of different card types of monsters Tributed this turn (Ritual, Fusion, Synchro, Xyz, Pendulum, Link), then you can Set 1 Spell/Trap from your hand. You can only use each effect of "Clown Crew Matinee Operatics" once per turn.

Card Profile

Role

Deck role
Archetype-SpecificEngine PieceStarter
Works in
ComboTurbo

Mechanics

Effects
DrawsIgnores Summon ConditionsSpecial Summons Archetype
Cost
No Cost
Properties
End PhaseMain Phase OnlyOnce Per Turn

Synergy

Economy
+1 Advantage

Works Well With

Printings

15 printings · 9 regions

English

Card numberSetRarities
BLZD-EN060Blazing DominionCommon
MAMO-EN110Magnificent MonstersUltra Rare

References