Charmers of the Grand Circle
TCGUnlimitedOCGUnlimited
fusionSpellcasterLIGHT
Level 6
ATK1850DEF1500
Archetypes
Mechanics
Materials
2 or more "Charmer" or "Familiar-Possessed" monsters
2+ "Charmer" or "Familiar-Possessed" monsters If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again. ● This card gains 800 ATK. ● Add 1 "Possessed" Spell/Trap from your Deck to your hand. ● Return 1 card on the field to the hand. ● Special Summon 1 Spellcaster monster from your GY. You can only use this effect of "Charmers of the Grand Circle" once per turn.
Card Profile
Role
Deck role
Archetype-Specific
Works in
Combo
Mechanics
Effects
Bounces to HandSearches ArchetypeSpecial Summons ItselfBoosts Own ATK/DEF
Summon
Fusion
Properties
Once Per TurnHard OPT
Synergy
Synergy
Spellcaster
Economy
+1 Advantage
Works Well With
Printings
9 printings · 9 regionsEnglish
| Card number | Set | Rarities |
|---|---|---|
| CH02-EN041 | THE CHRONICLES DECK: Spirit Charmers (All-Foil Edition) | Ultra RareSecret RareStarlight Rare |







