Charmers of the Grand Circle

TCGUnlimitedOCGUnlimited
fusionSpellcasterLIGHT
Level 6
ATK1850DEF1500

Archetypes

Materials

2 or more "Charmer" or "Familiar-Possessed" monsters

2+ "Charmer" or "Familiar-Possessed" monsters If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again. ● This card gains 800 ATK. ● Add 1 "Possessed" Spell/Trap from your Deck to your hand. ● Return 1 card on the field to the hand. ● Special Summon 1 Spellcaster monster from your GY. You can only use this effect of "Charmers of the Grand Circle" once per turn.

Card Profile

Role

Deck role
Archetype-Specific
Works in
Combo

Mechanics

Effects
Bounces to HandSearches ArchetypeSpecial Summons ItselfBoosts Own ATK/DEF
Summon
Fusion
Properties
Once Per TurnHard OPT

Synergy

Synergy
Spellcaster
Economy
+1 Advantage

Works Well With

Printings

9 printings · 9 regions

English

Card numberSetRarities
CH02-EN041THE CHRONICLES DECK: Spirit Charmers (All-Foil Edition)Ultra RareSecret RareStarlight Rare

References