Sekka's Light

TCGLimitedMaster Duel rarity: Super RareOCGUnlimited
spellNormal

Mechanics

If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.

Card Profile

Role

Deck role
Engine PieceGarnet
Works in
ComboTurbo

Mechanics

Effects
DrawsHand RefreshLocks (broad)
Cost
No Cost
Properties
Main Phase OnlyOnce Per TurnHard OPT

Synergy

Economy
+1 Advantage

Works Well With

Printings

21 printings · 9 regions

English

Card numberSetRarities
FLOD-EN062Flames of DestructionRare
MP19-EN0412019 Gold Sarcophagus Tin Mega PackPrismatic Secret Rare
OP09-EN011OTS Tournament Pack 9Super Rare

References