Sekka's Light
TCGLimitedMaster Duel rarity: Super RareOCGUnlimited
spellNormal
Mechanics
If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.
Card Profile
Role
Deck role
Engine PieceGarnet
Works in
ComboTurbo
Mechanics
Effects
DrawsHand RefreshLocks (broad)
Cost
No Cost
Properties
Main Phase OnlyOnce Per TurnHard OPT
Synergy
Economy
+1 Advantage
Works Well With
Printings
21 printings · 9 regionsEnglish
| Card number | Set | Rarities |
|---|---|---|
| FLOD-EN062 | Flames of Destruction | Rare |
| MP19-EN041 | 2019 Gold Sarcophagus Tin Mega Pack | Prismatic Secret Rare |
| OP09-EN011 | OTS Tournament Pack 9 | Super Rare |







