Melffy Footsteps

TCGUnlimitedOCGUnlimited
spellNormal

Archetypes

Add up to 4 "Melffy" monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn. You can banish this card from your GY, then target 2 "Melffy" cards in your GY, except "Melffy Footsteps"; add 1 of them to your hand, and if you do, place the other on the bottom of your Deck. You can only use this effect of "Melffy Footsteps" once per turn. You cannot Special Summon the turn you activate this card, except "Melffy" monsters.

Card Profile

Role

Deck role
Archetype-SpecificStarter
Works in
Turbo

Mechanics

Effects
Recycles by TypeSearches Archetype
GY
GY to Deck (type)GY to Hand (type)
Cost
No Cost
Properties
Main Phase OnlyOnce Per Turn

Synergy

Economy
+1 Advantage

Works Well With

Printings

9 printings · 9 regions

English

Card numberSetRarities
CORI-EN059Chaos OriginsCommon

References