Melffy Footsteps
TCGUnlimitedOCGUnlimited
spellNormal
Archetypes
Add up to 4 "Melffy" monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn. You can banish this card from your GY, then target 2 "Melffy" cards in your GY, except "Melffy Footsteps"; add 1 of them to your hand, and if you do, place the other on the bottom of your Deck. You can only use this effect of "Melffy Footsteps" once per turn. You cannot Special Summon the turn you activate this card, except "Melffy" monsters.
Card Profile
Role
Deck role
Archetype-SpecificStarter
Works in
Turbo
Mechanics
Effects
Recycles by TypeSearches Archetype
GY
GY to Deck (type)GY to Hand (type)
Cost
No Cost
Properties
Main Phase OnlyOnce Per Turn
Synergy
Economy
+1 Advantage
Works Well With
Printings
9 printings · 9 regionsEnglish
| Card number | Set | Rarities |
|---|---|---|
| CORI-EN059 | Chaos Origins | Common |







