King's Resonance
TCGUnlimitedOCGUnlimited
trapNormal
Mechanics
During the turn in which your opponent has Special Summoned 10 or more monsters, neither player can activate cards or effects in response to this card's activation. Apply the following effects in sequence, based on the number of monsters your opponent Special Summoned this turn. ● 1+: Special Summon 1 DARK Synchro Monster from your GY or banishment. ● 3+: Every "Red Dragon Archfiend" in your Monster Zone is unaffected by your opponent's activated effects, until the end of your next turn. ● 5+: Change all your opponent's monsters to face-down Defense Position. You can only activate 1 "King's Resonance" per turn.
Card Profile
Role
Deck role
Going Second
Works in
Control
Mechanics
Effects
Negates ActivationProtects by TypeSpecial Summons by Type
GY
Revives from GY (type)
Properties
Main Phase OnlyOnce Per TurnHard OPTSpell Speed 2
Synergy
Economy
+1 Advantage
Works Well With
Printings
15 printings · 9 regionsEnglish
| Card number | Set | Rarities |
|---|---|---|
| BLZD-EN071 | Blazing Dominion | Common |
| MAMO-EN119 | Magnificent Monsters | Ultra Rare |







