Hidden Springs of the Far East
TCGUnlimitedMaster Duel rarity: Super RareOCGUnlimited
spellField
Mechanics
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. ● The Normal and Special Summons of their monsters cannot be negated. ● If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. ● Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. You can only activate 1 "Hidden Springs of the Far East" per turn.
Card Profile
Role
Deck role
Going FirstStaple
Works in
Control
Mechanics
Effects
Recovers LPProtects
Cost
No Cost
Properties
Main Phase OnlyOnce Per TurnHard OPTSpell Speed 1
Synergy
Economy
Card Neutral
Works Well With
Printings
14 printings · 8 regionsEnglish
| Card number | Set | Rarities |
|---|---|---|
| LIOV-EN066 | Lightning Overdrive | Common |
| MP22-EN101 | 2022 Tin of the Pharaoh's Gods | Common |







