Hidden Springs of the Far East

TCGUnlimitedMaster Duel rarity: Super RareOCGUnlimited
spellField

Mechanics

Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. ● The Normal and Special Summons of their monsters cannot be negated. ● If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. ● Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. You can only activate 1 "Hidden Springs of the Far East" per turn.

Card Profile

Role

Deck role
Going FirstStaple
Works in
Control

Mechanics

Effects
Recovers LPProtects
Cost
No Cost
Properties
Main Phase OnlyOnce Per TurnHard OPTSpell Speed 1

Synergy

Economy
Card Neutral

Works Well With

Printings

14 printings · 8 regions

English

Card numberSetRarities
LIOV-EN066Lightning OverdriveCommon
MP22-EN1012022 Tin of the Pharaoh's GodsCommon

References