Cynet Conflict

TCGUnlimitedMaster Duel rarity: RareOCGUnlimited
trapCounter

Mechanics

When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.

Card Profile

Role

Deck role
Archetype-SpecificHand Trap
Works in
ControlLockdown

Mechanics

Effects
BanishesLocks SearchingNegates Activation
Properties
Once Per TurnQuick EffectHard OPTSpell Speed 2

Synergy

Synergy
Cyberse
Economy
+1 Advantage

Works Well With

Printings

17 printings · 9 regions

English

Card numberSetRarities
FIGA-EN042Fists of the GadgetsSuper Rare
GFP2-EN173Ghosts From the Past: The 2nd HauntingUltra Rare

References