Cynet Conflict
TCGUnlimitedMaster Duel rarity: RareOCGUnlimited
trapCounter
Archetypes
Mechanics
When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.
Card Profile
Role
Deck role
Archetype-SpecificHand Trap
Works in
ControlLockdown
Mechanics
Effects
BanishesLocks SearchingNegates Activation
Properties
Once Per TurnQuick EffectHard OPTSpell Speed 2
Synergy
Synergy
Cyberse
Economy
+1 Advantage
Works Well With
Printings
17 printings · 9 regionsEnglish
| Card number | Set | Rarities |
|---|---|---|
| FIGA-EN042 | Fists of the Gadgets | Super Rare |
| GFP2-EN173 | Ghosts From the Past: The 2nd Haunting | Ultra Rare |







