Shark
14 cards in this archetype
Playing Style
Unlike many WATER Fish strategies that sit at Level 4 and funnel straight into rank 4 toolboxes, the Shark archetype deliberately spans Levels 3, 4, and 5, giving it unusual flexibility across the Xyz Summon ladder. Veiss Shark is one of the deck's most important Normal Summons — tributing any Fish monster on arrival to search a Fish Shark directly from the Deck, setting up fields that can range from Shark Caesar stacking Shark Counters on repeated attacks to Shark Fortress granting a second attack to a chosen ally while drawing all opposing attacks to itself. Crystal Shark and Drake Shark extend these lines further: Crystal Shark halves a friendly WATER monster's ATK to Special Summon itself from the hand or Graveyard and can be counted as Level 3 or 4 when used for a Number Xyz, while Drake Shark arrives automatically whenever it is added to the hand outside a draw and can count as two materials for a WATER Xyz requiring three or more, making Number C32: Shark Drake Veiss substantially easier to summon.
The deck recovers well between turns. Cutter Shark pivots a targeted monster into a free Special Summon of itself and then returns a WATER monster from the Graveyard to hand during the End Phase, and Hydrojet Shark extends boards by Special Summoning from hand whenever a WATER Xyz is already on field, while also loading the Graveyard with Fish Shark monsters or Xyz Spell/Traps. Dream Shark adds a further resilience layer, able to self-summon from the Graveyard the moment an effect would deal damage, converting that damage to zero. This mixture of self-replacing monsters and material manipulation means the archetype can frequently rebuild after disruption and threatens consistent Xyz plays across multiple battle phases.
Members(14)

Corroding Shark

Great White

Crystal Shark

Cutter Shark

Drake Shark

Dream Shark

Hydrojet Shark

Hyper-Ancient Shark Megalodon

Shark Cruiser

Shark Stickers

Veiss Shark

Number C32: Shark Drake Veiss

Shark Caesar

Shark Fortress