Constellar

34 cards in this archetype

Playing Style

The ideal end board for a Constellar deck is Constellar Pleiades sitting alongside Constellar Ptolemy M7, giving the player a Quick Effect bounce on each opponent's turn backed by the option to rank up M7 into further follow-up. Reaching that position typically requires stacking two Level 5 monsters, which Constellar Kaus enables by shifting the Levels of other Constellar monsters on the field up or down by one, twice per turn. Constellar Pollux and Constellar Leonis each grant an additional Normal Summon during the turn they are played, allowing Kaus to hit the field alongside a second monster and immediately begin adjusting Levels without spending the normal summon on each piece individually.

The deck has considerable search density. Constellar Sheratan adds any Constellar monster from the Deck on Normal Summon, Constellar Zubeneschamali does the same when summoned by any means, and Constellar Caduceus fetches Constellar Spell and Trap cards including Constellar Star Chart, which converts each Xyz Summon into a free draw. Tellarknight Constellar Delteros, requiring three Level 4 materials, protects higher-rank Xyz monsters from being targeted and searches an additional monster on its own effect while simultaneously allowing a follow-up Normal Summon. The newer Tellarknight crossover members — Cygnian, Lyran, and Altairan — extend the combo lines further, with Cygnian searching on summon and Altairan clearing opposing cards equal to the number of LIGHT and DARK Xyz monsters controlled.

Because so much of the deck's power flows through Normal Summon-dependent effects, the strategy is better suited to going first, where it can build up its Xyz board without interruption. Constellar Omega provides Spell and Trap immunity to the whole board as a Quick Effect, and Constellar Belt ensures LIGHT monster effects cannot be negated, insulating the combo pieces against common disruption during the setup turn.

Archetype Relationships